human computer interface








Improving your human-computer interface: A practical technique
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Cooperative Evaluation is most useful for early feedback about re-design in a rapid iterative cycle. The aim is not to provide an exhaustive list of all the problems that could possibly be identified. Rather, it is to help you identify, with the minimum of effort, the most important 

A practical EMG-based human-computer interface for users with motor disabilities
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ABSTRACT In line with the mission of the Assistive Technology Act of 1998 (ATA), this study proposes an integrated assistive real-time system which" affirms that technology is a valuable tool that can be used to improve the lives of people with disabilities." An assistive 

Engineering the human-computer interface
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CALENDAR 5th-8th October 1992 11 th Digital Avionics Systems Conference, Seattle, WA, USA. Contact: Mr. Jose Bolanos, Boeing, M/S 96-16, PO Box 3707, Seattle, WA 98124, USA. 6088 18th-21st October 1992 International 

CyberProf, an intelligent human-computer interface for asynchronous wide area training and teaching
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ABSTRACT We introduce CyberProf, a robust software package which utilizes the full capabilities of a World Wide Web server as an intelligent human-computer interface for grading, creating and presenting educational course materials. Students can solve course 

Towards the next generation of Human-Computer Interface
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ABSTRACT The techniques of Virtual Reality would seem to have great potential for revolutionising some currently problematic areas of human-computer interaction. The Advanced Interfaces Group at the University of Manchester are currently engaged in 

Face and facial feature tracking for natural human-computer interface
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ABSTRACT A method for face and facial features tracking in a low-resolution web camera video stream is described. The detection results are: face bounding ellipse, eyebrow line, nostrils and mouth position. The method works at reasonable framerates on a low-quality web 

A Human-Computer Interface based on Forehead Multi-channel Bio-signals to control a virtual wheelchair
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One of the major challenges for prosthesis or Human-Robot Device development is to produce devices to perfectly mimic their natural counterparts. A very popular approach for prosthesis or Robot control is based on the use of Bio-signals. One of them is EMG (the 

An introduction to the human applications standard computer interface
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Will personal computers ever be as common as typewriters or automobiles? We learned last month that for the computer to evolve into a consumer product it must be both useful and usable; that is, it must be capable of improving the general quality of life and be 

Experiments with a camera-based human-computer interface system
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ABSTRACT A human-computer interface (HCI) system called The Camera Mouse is evaluated. It tracks a user's movements with a video camera and translates them to movements of the mouse pointer on the screen . The main objectives for the 

Text to avatar in multimodal human computer interface
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ABSTRACT In this paper, we present a new text-driven avatar system, which consists of three major components, a text-to-speech (TTS) unit, a speech driven facial animation (SDFA) unit and a text-to-sign language (TTSL) unit. A new visual prosody time control 

Testing inertial sensor performance as hands-free human-computer interface
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ABSTRACT The paper introduces hands-free human-computer interface designed around commercially available inertial sensor pack. It is primarily intended to provide computer access for people with little or no upper-limb functionality, but can be used by able bodied 

The vBow: A haptic musical controller human-computer interface
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ABSTRACT The vBow senses the violinist's bow stroke through the encoder of a servo driven by a cable, which is wrapped around a capstan attached to the shaft of the motor, and secured to either end of the virtual bow. The servo engages the bow, simulating friction and 

The Wiimote with SAPI: Creating an Accessible Low-Cost, Human Computer Interface for the Physically Disabled
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Summary In this paper we report on an inexpensive device that helps a person with physical disability to interact with the Web. The human computer interface is made through a head tracking pointer. The head tracking pointer consists of the Wii controller (Wiimote), a low 

A pattern language for human-computer interface design
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The patterns contained in this work address the general problem of how to design a complex interactive software artifact. They are intended to be used by people who design traditional user interfaces, Web sites, on-line documentation, video games, and other such things. 

Towards interactive training with an avatar-based human-computer interface
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The development of avatars has significant potential to enhance realism, automation capability, and effectiveness across a variety of training environments. Project Lifelike is a three-year National Science Foundation effort whose objective is to develop and evaluate 

Development and evaluation of a head controlled human-computer interface with mouse-like functions for physically disabled users
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OBJECTIVES: The objectives of this study were to develop a pointing device controlled by head movement that had the same functions as a conventional mouse and to evaluate the performance of the proposed device when operated by quadriplegic users. METHODS: 

Using sketch recognition to enhance the human-computer interface of geometry software
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ABSTRACT Recent advances in computer technology allow the use of Dynamic Geometry Software on new, pen-driven devices, such as Interactive Whiteboards and PDAs. However, user interfaces designed for desktop use are awkward on those devices and do not take 

A mobile AR kit as a human computer interface for cognitive vision
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ABSTRACT Existing Augmented Reality (AR) applications suffer from restricted mobility and insufficient tracking (head-pose calculation) capabilities to be used in fully mobile, potentially outdoor applications. We present a new AR-kit, which has been designed for 

Human-computer interface in the CAVE
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1ABSTRACT This document describes how a user can interfere with an application in a CAVE. It gives a description of the CAVE itself and of possible input devices. It shows methods to interact with a VR application, and problems that can occour thereby. It also tries to give 

BCS-FACS Workshop on Formal Aspectsof the Human Computer Interface
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ABSTRACT Typically formal notations for interactive systems previously presented in the literature (eg [2, 6, 18]) synthesize two or more languages. We contend that it would be preferable if one were able to use a single soundly based specification language which is 

Classification of Fast Imagined Motion responses for a Human-Computer Interface
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Visual motion is one of the most common stimuli in everyday life. While" smooth" motion (SM) perception is the visual processing of natural, gradually-moving objects," apparent" motion (AM) corresponds to a series of occluded or discrete images shown in rapid 

Knowledge visualization: Redesigning the human-computer interface
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The underlying technology used visualization techniques that allowed humans to better understand the output of automated reasoning algorithms in support of military and intelligence community decision making. Metrics were defined to quantify the 

The Human-Computer Interface Explanation A Correspondence on Jankowski's Paper on Methodological Support for Structured Analysis
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 Manufactured in The Netherlands. The Human-Computer Interface Explanation  Our own work has revealed to us how important human-computer interface constraints are in shaping

DiamondHelp: A Graphical User Interface Framework for Human-Computer Collaboration
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ABSTRACT DiamondHelp is a reusable Java framework for building graphical user interfaces based on the collaborative paradigm of human-computer interaction. DiamondHelps graphical design combines a generic conversational interface, adapted from online chat 

Finger Counter: A Human-Computer Interface
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Finger Counter is a computer-vision system that counts the numbers of fingers held up in front of a video camera in real time. The system is designed as a simple and universal humancomputer interface: potential applications include educational tools for young 

Towards a multimodal human-computer interface to analyze intrusion detection incomputer networks
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ABSTRACT Network intrusion detection has been generally dealt with sophisticated software and statistical analysis, although sometimes it has to be done by administrators, either by detecting the intruders in real time or by revising network logs, making this a 

An Integrated Human Computer Interface using Eye Gaze Tracking and Facial Feature Recognition
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Aim The aim of this project is to design an integrated human computer interface such that a computer responds to movements of the users eyes and face. The project will combine the use of eye gaze tracking with other facial recognition techniques. In summary the aims are:

Towards elderly social integration using a multimodal human-computer interface
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ABSTRACT This paper presents a multimodal prototype application that aims to promote the social integration of the elderly. The application enables communication with their social network through conferencing and social media services, using natural interaction 

Innovative Interface for Human-Computer Interaction
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No other sense organ enables human beings to capture quick new information than with their eyes. So, complex proceedings are presented illustrative. Can acoustic sources be made visible like an optical hologram? This question is researched in the EU-project Tangible 

Gaze tracking systems for Human-Computer Interface
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Summary: This article deals with currently used gaze tracking systems, their classification and application possibilities. Further are presented selected gaze tracking systems suitable for human-computer interface. Finally are proposed improvements of these systems based 

Evaluation of persuasion in Human-Computer Interface: a validation of a criteria-based approach
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3. Discussion We would like to discuss some points related to persuasive technology issues in contemporary ergonomics. Persuasion technology, like any persuasive method, is not unethical by itself; it depends on the way it is used). To address these problems, 

Challenges for Brain-Computer Interface Research for Human-Computer Interaction Applications
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ABSTRACT Electro-encephalography (EEG) is unique among functional brain imaging methods in that it promises a means of providing a cost-e cient, safe, portable and easy to use braincomputer interface (BCI) for both healthy users and the disabled. While an 

Classifiers fusion for EEG signals processing in human-computer interface systems
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ABSTRACT In this paper we study the effectiveness of using multiple classifier combination for EEG signals classification aiming to obtain more accurate results than it possible from single classifier system. The developed system employs different features vectors fused at the 

Effective data conversion algorithm for real-time vision based human computer interface
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ABSTRACT Human computer interfaces (HCI) for assisting persons with disabilities may employ eye gazing as the primary computer input mechanism. These systems rely on the use of remote eye-gaze tracking (EGT) devices to compute the direction of gaze and 

The vBow: A Four Degrees of Freedom Haptic Musical Controller Human-Computer Interface
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ABSTRACT This latest version of the vBow adds three degrees of freedom to the previous design, allowing for rotational motion across, vertical motion above, and longitudinal motion along the virtual strings, in addition to the original lateral motion of the bow stroke. Like the 

BCS-FACS Workshop on Formal Aspectsof the Human Computer Interface
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ABSTRACT An analytic framework termed cognitive dimensions is developed to provide formal definitions of dimensions for assessing the suitability of interactive systems for particular tasks. Cognitive dimensions is a psychological framework that provides broadbrush 

On the Geometry of Low Degree-of-Freedom Digital Clay Human-Computer InterfaceDevices
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The George W. Woodruff School of Mechanical Engineering Georgia Institute of Technology Atlanta, GA 30332-0405 404-894-9668 david. rosen me. gatech. edu Keywords: human- computer interface, haptic interface, digital clay, deformable surface

Assessment of a Human Computer Interface Prototyping Environment
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ABSTRACT A Human Computer Interface (HCI) prototyping environment with embedded evaluation capability has been successfully assessed which will be valuable in developing and re?ning HCI standards and evaluating pro gram/project interface development, 

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